The game was in development at Engine Software, a Dutch developer behind a number of licensed games and handheld ports. However, in a forum post, Re-Logic stated it has had to end Engine’s involvement with the game as “the game is still equal parts far from [our] vision and well behind schedule.”
“Re-Logic’s focus has and always will be on delivering complete and quality game experiences to our fanbase,” the publisher said. “This means that we will not compromise game quality for speed to market or for any other reasons within our control. Our team had a clear vision for this game–one that we shared with all of you with much shared excitement–and, as much as we hate to say it (and in spite of all of the reforms we tried last year)–the current state of the game is still equal parts far from that vision and well behind schedule.
“As a result, we have made the decision to move on from having Engine Software continue development of Terraria: Otherworld. Re-Logic has possession of the game (code, art, sounds, etc.) as it exists today, and we have been examining the array of options available to us to get TOW to a place to where we can confidently deliver on the vision and expectations we all have for this game. After taking a good hard look at everything, we feel that a new and fresh start/direction is the only way Otherworld will ever reach its full potential at this point.”
Re-Logic, who developed the original game and published it on PC, stated it has shifted development of the spinoff open-world strategy game to Pipeworks,…
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